i dont really care about story in a FPS all that much. if im playing a FPS, most of the time i'd rather run and gun. not saying story is a bad thing but if a game is giving me unlimited ammo then i wanna shoot everything in sight lol. i like both styles though because both are a good change of pace from each other.
"That's another thing I love about metal, it's so fuckin' huge yet certain people don't even know it exists." - Rob Zombie
COD 4 had the best FPS story for a long ass time. I thought it was really damn good and the "all ghilled(or how ever you spell it) up" part of the story was insane. That was my favorite part by far.
lol that goes to show you how much i care about story in a FPS. i dont even remember the story from that game other than i got to shoot a lot of terrorists and the occasional boss.
"That's another thing I love about metal, it's so fuckin' huge yet certain people don't even know it exists." - Rob Zombie
COD 4 had the best FPS story for a long ass time. I thought it was really damn good and the "all ghilled(or how ever you spell it) up" part of the story was insane. That was my favorite part by far.
COD 4 had the best FPS story for a long ass time. I thought it was really damn good and the "all ghilled(or how ever you spell it) up" part of the story was insane. That was my favorite part by far.
rising sun kicked ass, but the story mode was soooodamn short i spent like 55 bucks on it and beat it in a day lol. i really havent bought a shooter since haha
rising sun kicked ass, but the story mode was soooodamn short i spent like 55 bucks on it and beat it in a day lol. i really havent bought a shooter since haha
that's why no shooters are worth buying nowadays, just wait til thet get marked down to the bargain bin. i only paid 8 bucks for MW1 and even then i still felt ripped off.
im seriously hoping that Black Death comes to consoles. and im still wondering what frictional games' new horror project is because they've already said that one is coming to consoles.
"That's another thing I love about metal, it's so fuckin' huge yet certain people don't even know it exists." - Rob Zombie
Nintendo's creeping doom: how the company came to misplace $926 million
More terrible news from Japan: Nintendo has posted a $926 million loss for the first half of the fiscal year ending in March 2012. Take a second look at that number. That's 926 million dollars. As in "very close to a billion."
The sheer volume of that amount of cash is staggering. In ones, it would fill a room roughly the size of the one Scrooge McDuck uses to hold his gold. Now imagine simply handing that money over to ... someone. Iwata, perhaps. The point is, you had it and now it's gone. Sucks, right? OK, now you know how Nintendo feels. It gets worse.
While Nintendo regularly loses money in the first half of the fiscal year (that's the period between April and September, approximately) last year it only lost $26 million (a chunk the size of Scrooge's bathroom). This year, then, it lost about $900 million more than last. That's a 3000% percent increase in its decrease, for those who like numbers.
"OK," you might say. "So what? This is Nintendo. It'll make it up over the holidays, like most game companies." And, apart from being a bit pretentiously cavalier about other people's money, you'd be correct. Except, here's the problem with that: Every year for the past 30 years, no matter how much money Nintendo has lost in the first half of the fiscal year, it's shown a profit for the year as a whole. Every year. Except for this one.
Nintendo is now projecting that it will post a total loss of $264 million for the fiscal year, Its first red year since at least 1981. Ouch. To quote Fred Willard from A Mighty Wind, "Eh? Wha'happen?"
Nintendo is blaming the strong yen for its losses, which is a typically diplomatic, Japanese way of saying "the US dollar is in the toilet." And since most of its Japanese plastic is exchanged for US dollars, a strong yen compared to a weak dollar will dramatically shrink its revenues. It's also blaming poor sales of the 3DS, which is spot on. It's the first device it's rolled out in a decade that hasn't flown off the shelves. Nintendo's August price cut increased 3DS sales by 206%, barely edging its sales performance into line with historical expectations.
Comments
More terrible news from Japan: Nintendo has posted a $926 million loss for the first half of the fiscal year ending in March 2012. Take a second look at that number. That's 926 million dollars. As in "very close to a billion."
The sheer volume of that amount of cash is staggering. In ones, it would fill a room roughly the size of the one Scrooge McDuck uses to hold his gold. Now imagine simply handing that money over to ... someone. Iwata, perhaps. The point is, you had it and now it's gone. Sucks, right? OK, now you know how Nintendo feels. It gets worse.
While Nintendo regularly loses money in the first half of the fiscal year (that's the period between April and September, approximately) last year it only lost $26 million (a chunk the size of Scrooge's bathroom). This year, then, it lost about $900 million more than last. That's a 3000% percent increase in its decrease, for those who like numbers.
"OK," you might say. "So what? This is Nintendo. It'll make it up over the holidays, like most game companies." And, apart from being a bit pretentiously cavalier about other people's money, you'd be correct. Except, here's the problem with that: Every year for the past 30 years, no matter how much money Nintendo has lost in the first half of the fiscal year, it's shown a profit for the year as a whole. Every year. Except for this one.
Nintendo is now projecting that it will post a total loss of $264 million for the fiscal year, Its first red year since at least 1981. Ouch. To quote Fred Willard from A Mighty Wind, "Eh? Wha'happen?"
Nintendo is blaming the strong yen for its losses, which is a typically diplomatic, Japanese way of saying "the US dollar is in the toilet." And since most of its Japanese plastic is exchanged for US dollars, a strong yen compared to a weak dollar will dramatically shrink its revenues. It's also blaming poor sales of the 3DS, which is spot on. It's the first device it's rolled out in a decade that hasn't flown off the shelves. Nintendo's August price cut increased 3DS sales by 206%, barely edging its sales performance into line with historical expectations.