MS keeps digging their own grave, xbox one wont support self-publishing for independent developers. Sony will for PS4 and says they crafted the architecture specifically to make developers happy
The Xbox One’s disappointing reveal has shot up sales of the Wii U on Amazon.com. The system was at #390 before the conference, but now has shot up to #40 due to Microsoft’s glorified TV box.
This momentum should carry Nintendo right into the summer as they have big plans for the Wii U at E3 and this fall. The console race has just begun but it’s good to see gamers are picking up a system that’s dedicated to gaming first, and multimedia second.
You couldve seen this coming from a mile away though. As far as updates and progressing of current gen is concerned. Both Sony and Nintendo have made strides to make their consoles better for gaming alongside social media and multi media. MS has been trying to make their products more and more media and social media first. Not gaming.
I've been lost in endless seas
My heart died long ago
I curse my failures as I fall from you
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been trade-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Comments
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been trade-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.